


But the star of the show has to be a mode called Fastball-a one-life deathmatch that sees every match start with you being hurled into battle by campaign big boy BT-7274, with hackable panels that let you respawn downed teammates. Genre classics like Gun Game, Hide & Seek and Infection have been added (the latter coming with fun twists like the last survivor getting a Titan to fend off infected players).
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But with Northstar letting server owners dictate what map, mode and variations they want to run, the mod also opens the door to all sorts of server-side modifications and brand new game modes.
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Unfortunately, Northstar's developers haven't quite cracked AI, meaning staple modes like Attrition and Bounty Hunt (which featured squads of grunts and robot soldiers scampering about) aren't available quite yet. But Northstar isn't just letting players pick and choose and tweak existing flavours of Titanfall-it's letting them create new experiences entirely.

If you want to play Angel City 24/7 with no score or time limits, there's probably a server for that too. One server's version of free-for-all might only allow Kraber sniper rifles, while another cranks the air acceleration to 900% to allow for ludicrous mid-air acrobatics. Suddenly, instead of being thrown into an Attrition game with strangers, I'm picking from a list of micro-communities-servers with regular players, preferred maps, even their own weird quirks. I can't think of another game that's made the jump from matchmaking back to traditional server browsers, but it's wild to see it happen to Titanfall. Additionally, progression has been scrapped in favour of giving you access to everything from the jump. To fix this, Northstar reverts to a time before matchmaking, retrofitting Titanfall 2 with an old school server browser (the reasoning being that if DDoSers take down one server, players can just fire up another).
